It is now week 3 of serious development! Here's a list of features added to the game since the last update.
-Battle System
Enemy AI(enemy chooses different attacks)
Items and equipment now available
-Traversal System
Locked doors now supported
-Tutorials
Battle tutorial
Stat menu tutorial
Inventory tutorial
Traversal tutorial
locked door tutorial (Kinda)
-Design
1st dungeon complete and implemented
.txt file pattern finalized
1st level designed on paper
Enemy concepts
-Organization
Separated class hierarchy into separate files.
Also, some good news for testing over the holiday break! I just talked with some teachers at Woodstown Public, and so far I have 24 student volunteers for testing. This gives us a lot of room to work with, but that also means our game has to be as bug free as possible. Hopefully we can acquire quite a bit of laptops to make full use of this opportunity.
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